[mw_shl_code=cpp,true] //3D晃动的特效
//CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false); //pSprite->runAction(shaky3D); //3D瓷砖晃动特效 //CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false); //pSprite->runAction(shakyTiles3D); //波动特效 //CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true); //pSprite->runAction(waves); //3D波动特效 //CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20); //pSprite->runAction(waves3D); //3D瓷砖波动特效 //CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20); //pSprite->runAction(wavesTiles3D); //X轴 3D反转特效 //CCActionInterval* filpX = CCFlipX3D::create(5); //pSprite->runAction(filpX); //Y轴3D反转特效 //CCActionInterval* filpY = CCFlipY3D::create(5); //pSprite->runAction(filpY); //凸透镜特效 //CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240); //pSprite->runAction(lens); //水波纹特效 //CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160); //pSprite->runAction(ripple); //液体特效 //CCActionInterval* liquid = CCLiquid::create(6, CCSize(10, 10), 4, 20); //pSprite->runAction(liquid); //扭曲旋转特效 //CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5); //pSprite->runAction(twirl); //破碎的3D瓷砖特效 //CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true); //pSprite->runAction(shatteredTiles); //瓷砖洗牌特效 //CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50); //pSprite->runAction(shuffle); //部落格效果,从左下角到右上角 //CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50)); //pSprite->runAction(fadeOutTRTiles); //部落格效果,从右上角到左下角 //CCActionInterval* fadeOutBLTiles = CCFadeOutBLTiles::create(5, CCSize(50, 50)); //pSprite->runAction(fadeOutBLTiles); //折叠效果 从下到上 //CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10)); //pSprite->runAction(fadeOutUpTiles); //折叠效果,从上到下 //CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50)); //pSprite->runAction(fadeOutDownTiles); //方块消失特效 //CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50)); //pSprite->runAction(turnOffFiels); //跳动的方块特效 //CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20); //pSprite->runAction(jumpTiles); //分多行消失特效 //CCActionInterval* splitCols = CCSplitCols::create(5, 50); //pSprite->runAction(splitCols); //分多列消失特效 //CCActionInterval* splitRows = CCSplitRows::create(5, 50); //pSprite->runAction(splitRows); //3D翻页特效 //CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20)); //pSprite->runAction(pageTurn3D); [/mw_shl_code]